Chell [Redacted] (
toomuchtenacity) wrote2013-03-26 10:57 pm
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Application
P L A Y E R I N F O R M A T I O N
Your Name: Katie
OOC Journal:
themadmaiden
Under 18? If yes, what is your age?: Over 18
Email + IM: survivor_06@hotmail.com plurk: themadmaiden
Characters Played at Ataraxion: None
C H A R A C T E R I N F O R M A T I O N
Name: Chell [Redacted]
Canon: Portal
Original or Alternate Universe: Original
Canon Point: End of Portal 2, after getting her companion cube kicked out to her
Number: Random is great
Setting:
The Enrichment Center
The Company
The Test Subject
History:
Little is known about Chell’s past, or even what her real last name is. It’s possible she may have been the daughter of one of the scientists at Aperture. You can stumble across her name on one of the “Bring Your Daughter to Work Day” potato projects. It’s also possible she signed up to be a test subject of her own free will. In the comic you can see part of a questionnaire asking why she should be accepted as a test subject. GLaDOS says a few things as well about Chell being an orphan and not being a full time employee of Aperture but given her tendency to lie about everything, some or all of these "facts" could be false. As Chell herself never talks it’s impossible to know for sure. It’s also more than possible that Chell herself does not remember her past, due to the amount of time she ends up spending in stasis.
We do know that Chell was in the facility when GLaDOS was activated, as the A.I shut the facility off from the rest of the world after that. She was either already in, or soon ended up in stasis with the other candidates for testing. She herself was very low on the list of test subjects and had technically been rejected from testing due to her abnormal tenacity scores. However a surviving scientist named Doug Rattmann found her file and put her at the top of the list, hoping her stubbornness would give her a good chance to defeat GLaDOS.
Sometime after GLaDOS took over the facility and killed off the scientists save for Rattmann, Chell was woken up and sent to test the Portal device.
Which she did.
Very well in fact. Chell showed a knack for using the Portal gun and not dying during the test chambers. Even as the A.I talking to her started to get more and more erratic and dangerous. She worked her way through 19 test chambers, getting through simple tests, tests involving turrets and even incinerating a companion cube she’d grown fond of. All the time being talked at by GLaDOS. She also discovered some areas away from the cameras where someone has written notes such as ‘the cake is a lie’ on the wall and other ramblings. Though she didn't know it, these were created by Doug Rattmann, who was still alive inside the facility.
So by the time she gets to the end of the 19th test chamber, she’s not really surprised when the A.I tries to kill her. She uses the portal gun to escape the fire instead and starts navigating the abandoned maintenance areas of the facility on a quest to escape. She comes across graffiti on the walls from Rattmann and they guide her to where she needs to go. Despite GLaDOS being overt in her attempts to kill her now, Chell eventually makes her way to the main control room where she finds GLaDOS' main body.
While the A.I gloats about how she’s going to kill Chell, something falls out of machine. A core of some sort. Chell decides that since GLaDOS wants her to not touch it, then the best idea would be to throw it into an incinerator.
This turns out to be a very bad idea as it’s actually GLaDOS’ morality core and the only thing that’s been stopping her from using her neurotoxin. Which she promptly turns on, along with some rocket turrets, telling Chell that she should just let herself be killed by the rockets as the neurotoxin is going to be a lot more painful. Chell ends up using the rockets and the portal device to break more cores off GLaDOS and incinerate them. She destroys GLaDOS this way and in the explosion is blasted outside the facility with debris falling down around her as she blacks out.
Sadly this doesn't achieve the freedom she’s fought for, as a Party Escort Bot drags her back inside the facility and places her in long term stasis.
However as GLaDOS was destroyed, the main power for the facility was shut down and the life support system was compromised. The only reason Chell didn't die then was because Doug Rattmann, feeling guilty about using her for his own escape, sacrificed his own life to hook her stasis room up to the reserve grid. This let Chell survive but it also left her in a semi-permanent state of stasis as she was no longer programmed to wake up and there was seemingly no one around to do it.
Years pass. Anywhere from 5 to thousands of years in fact and this is another unknown that never gets cleared up.
Chell is woken up by a surviving personality core, Wheatley, who says that they’re going to escape together. Chell goes along with him and eventually discovers a portal gun and sees the now overgrown remains of the facility. She passes through a few familiar test chambers until she and Wheatley make their way to the main control room where the remains of GLaDOS are.
And then Wheatley wakes GLaDOS up. Accidentally of course, but that still leaves Chell stuck with a murderous A.I who hates her. GLaDOS accuses Chell of murdering her, and seems to destroy Wheatley before dropping Chell into the incinerator to go and collect the duel portal device, informing Chell that they will be getting back to testing.
Chell has to solve new test chambers while GLaDOS spends even more time talking about how much she hates Chell, insulting her ‘status’ as an orphan and calling her fat. Meanwhile Chell continues to not die during the tests and comes across Wheatley, somehow still alive, who says he’s going to break them out of there. As Chell is testing, the facility is rebuilding itself around her and eventually GLaDOS gets the building back to the way it used to be. Which gives her more time to focus on Chell and the testing and she starts dropping more hints that Chell is going to be killed very soon.
Wheatley breaks Chell out before GLaDOS kills her though and the two of them escape into another part of the facility that GLaDOS does not have full control over. Here Chell replaces the template turret with a broken one, and destroys the neurotoxin generator. So when they confront GLaDOS, the A.I is without her weapons.
In the main room, Chell completes a core transfer, which removes GLaDOS from power and puts Wheatley in control of the entire facility.
It turns out that this wasn't the best idea and Wheatley shuts off the lift that Chell was taking out of the facility, betraying her.
GLaDOS insults Wheatley, saying Chell was the one who did all the work, not him. In response to that he puts the A.I inside a potato battery and throws it into the elevator with Chell. GLaDOS tells him he was created to be a moron and Wheatley doesn't take this well. Smashing the elevator down into the shaft and sending both GLaDOS and Chell into a free fall.
Chell spends a little while in that free fall with a talking potato that fills her in on who exactly she’d just put in charge of the facility. Apparently the dumbest moron who ever lived wasn't just an insult. Eventually they hit wooden boards and Chell is knocked out once again.
She wakes up and discovers the potato GLaDOS is in is gone and she’s now in a large underground cavern that seems to have housed old sections of Aperture from years ago. She explores, using her portal gun to get through the debris.
She starts to hear pre-recorded messages from the founder of Aperture, with some input from his assistant Caroline and Chell continues to solve very old and half destroyed test chambers, some dating back from the 1950’s.
Along the way she finds the potato GLaDOS is in and agrees to team up with her against Wheatley who is going to destroy the entire facility through his own incompetence. As they go through the abandoned ruins of the facility, GLaDOS is affected by the pre-recorded announcements and Chell starts to learn more about the A.I’s past.
They make their way back to the proper facility, GLaDOS acting less horrible towards Chell then she ever has and they try to destroy Wheatley with a paradox, which fails due to his stupidity. He puts them to testing, ignoring what GLaDOS says about the facility falling apart, despite the fact that this is very obvious from the tiles falling everywhere.
Chell solves the test chambers which are only dangerous because Wheatley finds old ones GLaDOS had made before and shoves them together. The facility falling apart around them adds another challenge to the testing. So Chell tests while GLaDOS tries to think of a plan to escape. Eventually Wheatley discovers replacements for them in the co-op robots, and tries to kill them. However he’s not very good at it and they manage to escape a few death traps.
Eventually GLaDOS comes up with a plan, and they make their way to the main control room. Chell has to trust GLaDOS and they work together to stick corrupt cores on the main body Wheatley is in. Chell deals with the bombs and getting new portal surfaces to appear while GLaDOS works on getting the corrupt A.I cores down to Chell, all the while Wheatley is insulting Chell and revelling how little he cared about their "friendship" in the first place.
Chell succeeds in getting the corrupt cores onto Wheatley and goes over to press the stalemate button to finish the core transfer. However, Wheatley has booby trapped the button and the explosion sends her flying. She is still alive though and as the ceiling is ripped away in the explosion and the facility falling apart, she fires a portal at the moon after placing one under Wheatley. The portal opens on the moon and sucks both Chell and Wheatley out into space. Chell is saved by GLaDOS who drags her back through the portal after knocking Wheatley off, who then flies off into space. Chell falls unconscious after returning to Aperture.
She wakes up later to find GLaDOS now back in full control of the facility, two smaller robots next to her. GLaDOS seems concerned about Chell’s well being and talks about what she learned from everything that happened. One of these things being that Chell is in fact her best friend. The second is where the voice of Caroline lives in her brain, which she then deletes. Returning to her less friendly and more familiar tone.
Despite this, she lets Chell leave the facility; claiming that attempting to kill her isn't worth the effort and this way is easier. She sends Chell up on an elevator with a warning to never come back and on the way up, a group of turrets sing Chell a farewell song.
Chell exits the facility, the elevator leading to a small shack in the middle of a wheat field. She exits and a moment later the companion cube she thought she’d destroyed is thrown out after her.
And she is free.
Personality:
Chell is so stubborn that she was rejected from testing based on the fact that her tenacity went past the 99th percentile. The notes say that “she never gives up. Ever.” And this is very true. No matter how many times she has to attempt a test, no matter how much the A.I’s insult and discourage her, there is nothing that is going to stop Chell from doing something if she puts her mind to it. Either running a test or surviving attempts on her life.
Throughout the entire series Chell refuses to speak. She’s been called a mute by GLaDOS and Wheatley. However the people who made the game have said that she can talk, she just refuses to give the machines the satisfaction of talking to them. Despite how much the two A.I’s insult her, she never replies, preferring on keeping her words to herself and just continuing with whatever it is she’s doing. Even when answering would probably make things even slightly easier on her, she refuses to. It’s the principle of the matter to her.
She’s a quick thinker and manages to solve complex puzzles in test chambers where one wrong step can mean a drop into death. She’s clever, coming up with solutions to tests and puzzles. She also puts this to use when she needs to get around parts of the facility that are destroyed or run down and old. She’s very resourceful and most of all she is a survivor
Chell tends to focus on the present rather than long term plans. For example, she wants to escape Aperture. What she’s going to do after she gets out is less important than actually getting out. She has no idea what the outside world is like both times she’s tried to break out, but she does so anyway. She thinks logically and makes her choices based on that. It’s one of the reasons why she teams up with first Wheatley and then GLaDOS. At that moment she needs to. Wheatley ends up betraying her and leaving her worse off, but at the time it was worth the risk, on the chance she might escape. With GLaDOS she was pretty sure the A.I would betray her, but she will choose possible death over certain death when she has to.
Chell is quiet, withdrawn and seems very serious. This is because she’s spent most of past trying to avoid death. She’s not going to be very great at social things as she’s spent all of this time with A.I and robots and doesn't remember much about people and interacting with them. It also doesn't help when your last two meaningful relations are with A.I that have attempted to kill you multiple times. She’s very solitary and is used to always relying on herself to get out of trouble. She hasn't had a proper conversation for much longer then she can remember and if she starts to talk again she’s going to be rusty, not having had much practise.
It will take a little while for her to warm up to people. However she’s the sort of person that is loyal if you can earn her friendship. And if you ever come across a chance to betray her and don’t, then you will really earn her loyalty. She also dislikes the unknown and prefers to not have to rely on others if she can avoid it.
Despite some insults to the contrary, Chell is a good person. She saves a turret that calls for help on a conveyor belt, despite the fact that turrets have done nothing but kill her up till then. If however, that turret had attempted to shoot her, she would have destroyed it without any guilt. And that sums up Chell’s state of mind very well. If you’re not trying to kill her, then she has no problem with you and may even try and lend a hand if you need one. If you do try to kill her, then she’ll do what she needs to do. Even if that involves killing you.
Abilities, Weaknesses and Power Limitations:
No powers, magic or anything like that.
+ She’s clever, logical and quick thinking.
+ Physically fit and able to jump, run and survive large explosions through sheer will power
+/- As stated before she’s incredibly stubborn which can be both a strength and a weakness
- She’s not used to dealing with people and social situations at all.
- Talking is something she’ll have to get used to
- Doesn't think ahead as much as she should
Inventory:
-Long Fall Boots
-Orange jumpsuit and white tanktop
-White wrap for her wrist
-Portal Gun
Appearance:

Average height and build. Brown hair usually in ponytail, grey eyes.
Age: Unknown, presumably early to mid 20's
AU Clarification: N/A
S A M P L E S
Log Sample:
Waking up in strange places wasn't a new thing to Chell. What was new however was that this didn't seem to be another part of Aperture Science that she just hadn't seen yet. There were too many people alive for one thing. Another thing was the absence of GLaDOS, who would have no doubt made herself known long before this, if only to gloat at her. Besides, the A.I had let her go already.
No, this was a new place filled with computers, technology and more importantly, other humans. She still had yet to talk to one though. Right now she was trying to figure out where exactly she was and whether or not she could leave before anyone noticed her.
She scratched idly at the tattoo on her arm as she thought. It was better than the knee surgery she’d had before waking up the first time at Aperture but it was still irritating to know that someone had stamped her with a number. Test Subject number [xxx] ….no, she had a name, well part of a name, but it was still hers and that was the important part. There was no way she was going to go by a number, tattoo or not.
She gave it another look before pulling her sleeve down and forcing her attention back to her surroundings. Well if there was one thing she was good at, it was staying alive in situations like these. Hopefully this time it wouldn't take her so long to get her freedom back.
Comms Sample:
[Video]
[It took a few tries but Chell figures out what she’s doing and turns the video on. No wait, that’s not what she wanted. Oh dear. There’s now a woman with a ponytail staring down at the screen. But only for a moment. She frowns, clicks another button and glares at the device before the screen goes black again. Yup that was Chell. Master of first impressions.]
[Anon Text: moments later so is it really a mystery?]
did they bring us here to run tests on us?
Your Name: Katie
OOC Journal:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Under 18? If yes, what is your age?: Over 18
Email + IM: survivor_06@hotmail.com plurk: themadmaiden
Characters Played at Ataraxion: None
C H A R A C T E R I N F O R M A T I O N
Name: Chell [Redacted]
Canon: Portal
Original or Alternate Universe: Original
Canon Point: End of Portal 2, after getting her companion cube kicked out to her
Number: Random is great
Setting:
The Enrichment Center
The Company
The Test Subject
History:
Little is known about Chell’s past, or even what her real last name is. It’s possible she may have been the daughter of one of the scientists at Aperture. You can stumble across her name on one of the “Bring Your Daughter to Work Day” potato projects. It’s also possible she signed up to be a test subject of her own free will. In the comic you can see part of a questionnaire asking why she should be accepted as a test subject. GLaDOS says a few things as well about Chell being an orphan and not being a full time employee of Aperture but given her tendency to lie about everything, some or all of these "facts" could be false. As Chell herself never talks it’s impossible to know for sure. It’s also more than possible that Chell herself does not remember her past, due to the amount of time she ends up spending in stasis.
We do know that Chell was in the facility when GLaDOS was activated, as the A.I shut the facility off from the rest of the world after that. She was either already in, or soon ended up in stasis with the other candidates for testing. She herself was very low on the list of test subjects and had technically been rejected from testing due to her abnormal tenacity scores. However a surviving scientist named Doug Rattmann found her file and put her at the top of the list, hoping her stubbornness would give her a good chance to defeat GLaDOS.
Sometime after GLaDOS took over the facility and killed off the scientists save for Rattmann, Chell was woken up and sent to test the Portal device.
Which she did.
Very well in fact. Chell showed a knack for using the Portal gun and not dying during the test chambers. Even as the A.I talking to her started to get more and more erratic and dangerous. She worked her way through 19 test chambers, getting through simple tests, tests involving turrets and even incinerating a companion cube she’d grown fond of. All the time being talked at by GLaDOS. She also discovered some areas away from the cameras where someone has written notes such as ‘the cake is a lie’ on the wall and other ramblings. Though she didn't know it, these were created by Doug Rattmann, who was still alive inside the facility.
So by the time she gets to the end of the 19th test chamber, she’s not really surprised when the A.I tries to kill her. She uses the portal gun to escape the fire instead and starts navigating the abandoned maintenance areas of the facility on a quest to escape. She comes across graffiti on the walls from Rattmann and they guide her to where she needs to go. Despite GLaDOS being overt in her attempts to kill her now, Chell eventually makes her way to the main control room where she finds GLaDOS' main body.
While the A.I gloats about how she’s going to kill Chell, something falls out of machine. A core of some sort. Chell decides that since GLaDOS wants her to not touch it, then the best idea would be to throw it into an incinerator.
This turns out to be a very bad idea as it’s actually GLaDOS’ morality core and the only thing that’s been stopping her from using her neurotoxin. Which she promptly turns on, along with some rocket turrets, telling Chell that she should just let herself be killed by the rockets as the neurotoxin is going to be a lot more painful. Chell ends up using the rockets and the portal device to break more cores off GLaDOS and incinerate them. She destroys GLaDOS this way and in the explosion is blasted outside the facility with debris falling down around her as she blacks out.
Sadly this doesn't achieve the freedom she’s fought for, as a Party Escort Bot drags her back inside the facility and places her in long term stasis.
However as GLaDOS was destroyed, the main power for the facility was shut down and the life support system was compromised. The only reason Chell didn't die then was because Doug Rattmann, feeling guilty about using her for his own escape, sacrificed his own life to hook her stasis room up to the reserve grid. This let Chell survive but it also left her in a semi-permanent state of stasis as she was no longer programmed to wake up and there was seemingly no one around to do it.
Years pass. Anywhere from 5 to thousands of years in fact and this is another unknown that never gets cleared up.
Chell is woken up by a surviving personality core, Wheatley, who says that they’re going to escape together. Chell goes along with him and eventually discovers a portal gun and sees the now overgrown remains of the facility. She passes through a few familiar test chambers until she and Wheatley make their way to the main control room where the remains of GLaDOS are.
And then Wheatley wakes GLaDOS up. Accidentally of course, but that still leaves Chell stuck with a murderous A.I who hates her. GLaDOS accuses Chell of murdering her, and seems to destroy Wheatley before dropping Chell into the incinerator to go and collect the duel portal device, informing Chell that they will be getting back to testing.
Chell has to solve new test chambers while GLaDOS spends even more time talking about how much she hates Chell, insulting her ‘status’ as an orphan and calling her fat. Meanwhile Chell continues to not die during the tests and comes across Wheatley, somehow still alive, who says he’s going to break them out of there. As Chell is testing, the facility is rebuilding itself around her and eventually GLaDOS gets the building back to the way it used to be. Which gives her more time to focus on Chell and the testing and she starts dropping more hints that Chell is going to be killed very soon.
Wheatley breaks Chell out before GLaDOS kills her though and the two of them escape into another part of the facility that GLaDOS does not have full control over. Here Chell replaces the template turret with a broken one, and destroys the neurotoxin generator. So when they confront GLaDOS, the A.I is without her weapons.
In the main room, Chell completes a core transfer, which removes GLaDOS from power and puts Wheatley in control of the entire facility.
It turns out that this wasn't the best idea and Wheatley shuts off the lift that Chell was taking out of the facility, betraying her.
GLaDOS insults Wheatley, saying Chell was the one who did all the work, not him. In response to that he puts the A.I inside a potato battery and throws it into the elevator with Chell. GLaDOS tells him he was created to be a moron and Wheatley doesn't take this well. Smashing the elevator down into the shaft and sending both GLaDOS and Chell into a free fall.
Chell spends a little while in that free fall with a talking potato that fills her in on who exactly she’d just put in charge of the facility. Apparently the dumbest moron who ever lived wasn't just an insult. Eventually they hit wooden boards and Chell is knocked out once again.
She wakes up and discovers the potato GLaDOS is in is gone and she’s now in a large underground cavern that seems to have housed old sections of Aperture from years ago. She explores, using her portal gun to get through the debris.
She starts to hear pre-recorded messages from the founder of Aperture, with some input from his assistant Caroline and Chell continues to solve very old and half destroyed test chambers, some dating back from the 1950’s.
Along the way she finds the potato GLaDOS is in and agrees to team up with her against Wheatley who is going to destroy the entire facility through his own incompetence. As they go through the abandoned ruins of the facility, GLaDOS is affected by the pre-recorded announcements and Chell starts to learn more about the A.I’s past.
They make their way back to the proper facility, GLaDOS acting less horrible towards Chell then she ever has and they try to destroy Wheatley with a paradox, which fails due to his stupidity. He puts them to testing, ignoring what GLaDOS says about the facility falling apart, despite the fact that this is very obvious from the tiles falling everywhere.
Chell solves the test chambers which are only dangerous because Wheatley finds old ones GLaDOS had made before and shoves them together. The facility falling apart around them adds another challenge to the testing. So Chell tests while GLaDOS tries to think of a plan to escape. Eventually Wheatley discovers replacements for them in the co-op robots, and tries to kill them. However he’s not very good at it and they manage to escape a few death traps.
Eventually GLaDOS comes up with a plan, and they make their way to the main control room. Chell has to trust GLaDOS and they work together to stick corrupt cores on the main body Wheatley is in. Chell deals with the bombs and getting new portal surfaces to appear while GLaDOS works on getting the corrupt A.I cores down to Chell, all the while Wheatley is insulting Chell and revelling how little he cared about their "friendship" in the first place.
Chell succeeds in getting the corrupt cores onto Wheatley and goes over to press the stalemate button to finish the core transfer. However, Wheatley has booby trapped the button and the explosion sends her flying. She is still alive though and as the ceiling is ripped away in the explosion and the facility falling apart, she fires a portal at the moon after placing one under Wheatley. The portal opens on the moon and sucks both Chell and Wheatley out into space. Chell is saved by GLaDOS who drags her back through the portal after knocking Wheatley off, who then flies off into space. Chell falls unconscious after returning to Aperture.
She wakes up later to find GLaDOS now back in full control of the facility, two smaller robots next to her. GLaDOS seems concerned about Chell’s well being and talks about what she learned from everything that happened. One of these things being that Chell is in fact her best friend. The second is where the voice of Caroline lives in her brain, which she then deletes. Returning to her less friendly and more familiar tone.
Despite this, she lets Chell leave the facility; claiming that attempting to kill her isn't worth the effort and this way is easier. She sends Chell up on an elevator with a warning to never come back and on the way up, a group of turrets sing Chell a farewell song.
Chell exits the facility, the elevator leading to a small shack in the middle of a wheat field. She exits and a moment later the companion cube she thought she’d destroyed is thrown out after her.
And she is free.
Personality:
Chell is so stubborn that she was rejected from testing based on the fact that her tenacity went past the 99th percentile. The notes say that “she never gives up. Ever.” And this is very true. No matter how many times she has to attempt a test, no matter how much the A.I’s insult and discourage her, there is nothing that is going to stop Chell from doing something if she puts her mind to it. Either running a test or surviving attempts on her life.
Throughout the entire series Chell refuses to speak. She’s been called a mute by GLaDOS and Wheatley. However the people who made the game have said that she can talk, she just refuses to give the machines the satisfaction of talking to them. Despite how much the two A.I’s insult her, she never replies, preferring on keeping her words to herself and just continuing with whatever it is she’s doing. Even when answering would probably make things even slightly easier on her, she refuses to. It’s the principle of the matter to her.
She’s a quick thinker and manages to solve complex puzzles in test chambers where one wrong step can mean a drop into death. She’s clever, coming up with solutions to tests and puzzles. She also puts this to use when she needs to get around parts of the facility that are destroyed or run down and old. She’s very resourceful and most of all she is a survivor
Chell tends to focus on the present rather than long term plans. For example, she wants to escape Aperture. What she’s going to do after she gets out is less important than actually getting out. She has no idea what the outside world is like both times she’s tried to break out, but she does so anyway. She thinks logically and makes her choices based on that. It’s one of the reasons why she teams up with first Wheatley and then GLaDOS. At that moment she needs to. Wheatley ends up betraying her and leaving her worse off, but at the time it was worth the risk, on the chance she might escape. With GLaDOS she was pretty sure the A.I would betray her, but she will choose possible death over certain death when she has to.
Chell is quiet, withdrawn and seems very serious. This is because she’s spent most of past trying to avoid death. She’s not going to be very great at social things as she’s spent all of this time with A.I and robots and doesn't remember much about people and interacting with them. It also doesn't help when your last two meaningful relations are with A.I that have attempted to kill you multiple times. She’s very solitary and is used to always relying on herself to get out of trouble. She hasn't had a proper conversation for much longer then she can remember and if she starts to talk again she’s going to be rusty, not having had much practise.
It will take a little while for her to warm up to people. However she’s the sort of person that is loyal if you can earn her friendship. And if you ever come across a chance to betray her and don’t, then you will really earn her loyalty. She also dislikes the unknown and prefers to not have to rely on others if she can avoid it.
Despite some insults to the contrary, Chell is a good person. She saves a turret that calls for help on a conveyor belt, despite the fact that turrets have done nothing but kill her up till then. If however, that turret had attempted to shoot her, she would have destroyed it without any guilt. And that sums up Chell’s state of mind very well. If you’re not trying to kill her, then she has no problem with you and may even try and lend a hand if you need one. If you do try to kill her, then she’ll do what she needs to do. Even if that involves killing you.
Abilities, Weaknesses and Power Limitations:
No powers, magic or anything like that.
+ She’s clever, logical and quick thinking.
+ Physically fit and able to jump, run and survive large explosions through sheer will power
+/- As stated before she’s incredibly stubborn which can be both a strength and a weakness
- She’s not used to dealing with people and social situations at all.
- Talking is something she’ll have to get used to
- Doesn't think ahead as much as she should
Inventory:
-Long Fall Boots
-Orange jumpsuit and white tanktop
-White wrap for her wrist
-Portal Gun
Appearance:

Average height and build. Brown hair usually in ponytail, grey eyes.
Age: Unknown, presumably early to mid 20's
AU Clarification: N/A
S A M P L E S
Log Sample:
Waking up in strange places wasn't a new thing to Chell. What was new however was that this didn't seem to be another part of Aperture Science that she just hadn't seen yet. There were too many people alive for one thing. Another thing was the absence of GLaDOS, who would have no doubt made herself known long before this, if only to gloat at her. Besides, the A.I had let her go already.
No, this was a new place filled with computers, technology and more importantly, other humans. She still had yet to talk to one though. Right now she was trying to figure out where exactly she was and whether or not she could leave before anyone noticed her.
She scratched idly at the tattoo on her arm as she thought. It was better than the knee surgery she’d had before waking up the first time at Aperture but it was still irritating to know that someone had stamped her with a number. Test Subject number [xxx] ….no, she had a name, well part of a name, but it was still hers and that was the important part. There was no way she was going to go by a number, tattoo or not.
She gave it another look before pulling her sleeve down and forcing her attention back to her surroundings. Well if there was one thing she was good at, it was staying alive in situations like these. Hopefully this time it wouldn't take her so long to get her freedom back.
Comms Sample:
[Video]
[It took a few tries but Chell figures out what she’s doing and turns the video on. No wait, that’s not what she wanted. Oh dear. There’s now a woman with a ponytail staring down at the screen. But only for a moment. She frowns, clicks another button and glares at the device before the screen goes black again. Yup that was Chell. Master of first impressions.]
[Anon Text: moments later so is it really a mystery?]
did they bring us here to run tests on us?